#ifndef								__UDPSERVER_H__
#define								__UDPSERVER_H__

#include							"async.h"
#include							"UdpSocket.h"
#include							"UdpBroadcastSocket.h"
#include							"handler.h"

class								UdpServer
{
public:
	UdpServer(Async&, PacketHandler*);
	~UdpServer();

private:
	UdpSocket						_socket;
	UdpBroadcastSocket				_broadcast;
public:
	void							start();

private:

};

#endif // !__UDPSERVER_H__